Danger Zones

The tunnels are fraught with danger where many diggers have faced with peril such as unyielding rock, collapsing supports and loneliness. However, there is always light at the end of the tunnel - each Danger Zone always has a good reward if you able to pass through it and collect the bounty at the end!

Encounter
When you start out in the tunnel, you enter by a HeadStart e.g. no.8 as you reach the depth for HeadStart no.9, there will be a good chance to encounter a Danger Zone. The indicator that a Danger Zone is nearby is the presence of a Danger Skull. If you avoid the Danger Skull consecutively you can avoid the Danger Zone and continue completing Contracts. However, it is fairly easy to pick up a Danger Skull if you have a large light radius from a Powerful HeadLamp. It is possible to switch to a lower powered HeadLamp if you are low on health and want to recover before taking the Danger Zone.

There are no Gems in the Danger Zone so if you are purely looking to collect a few more Gems to finish that Contract or Event it is advisable to keep out of the Danger Zone.

In the Danger Zone
The Danger Zone will have tons of rocks so you will need to have your best Shovel equipped. There will be multiple layers of rock which you need to break through directly but also supporting columns. Look out for supporting columns with a lot of Treasure Chests you can use these to get some health of Busy Abilities. Activating your own Busy Power would be highly advised, however, if you are passing empty space, your Busy Power would be wasted. Therefore, try to convserve some mana till the end where you try to claim your reward.

Rewards
At the end of each Danger Zone you may find rewards such as a HeadStart and a Gem Crown. Becareful to save some strength to claim these. Also take note that Dynamite can destroy such rewards entirely so avoid using such near the end of the tunnel.